Overview

Oscar is a trash can powered by machine learning that detects whether there’s organic matter present in recyclable plastics. Oscar introduces children to responsible waste disposal practices by sharing light and informative messages.

Duration

3 weeks

 

Focus Areas

Machine Learning

Industrial Design

Interaction Design

Team

Melinda Kreuser

Advisor

Jesus Garcia Galvez, Creative Technology Director at Gensler

 

Why should we care?

Microplastics have been found in air, water, food and now... human blood

USA Today | March 25 2022

Our Mission

To encourage responsible waste disposal amongst children and automize waste management at educational institutes

 

The Solution

Welcome message

The default view expresses a message for responsible disposal practices

 

Ideal scenario

A rewarding experience when the child tosses an empty recyclable plastic item

 

Error Message

It’s crucial to educate the child if their plastics contain organic material

 

The Outcome

Reviewed by industrial experts

“This is a powerful medium to establish a change in mindset amongst children to get more responsible in waste disposal practices.”

Shamik Ray | Spotify | CIID

“There is potential to workout a promising monetization strategy for this product. I suggest you think of ways to target additional age groups.”

Sarah Ludwig | Design Manager at Amazon

 
 

The back story

Why a trash can focused on plastic?

 
 
 

Inspired by waste segregation done in certain European nations

We narrowed our focus on Plastic.

Glass

Plastic

Paper

Metal

 
 

The primary concept

Leverage Machine Learning to create the most valuable experience.

Reject trash

Con: Children may leave the trash outside the can.

Toss trash back

Con: Risk of injury if the trash is thrown back.

Auto sorting

The system will be more efficient in segregation of empty and filled plastics.

 
 

Meet Oscar

Our sentient personality from Sesame Street who thrives on plastic.

Oscar could render a fun and engaging experience for children aged five to thirteen.

 
 

Programming that gave life to Oscar

We had to learn machine learning and programming tools

Teachable machine helped us train the system to identify bottles that contain liquid.

 

PictoBlox was used to program what message needed to be displayed for the respective scenarios - default state, success and failure.

 

Other programming tools that we explored

Processing

There were possibilities to obtain source codes, however, we wanted to build the code ourselves.

Wekinator

Helped us train the machine to identify liquids but was not compatible with PictoBlox.

Tramontana

Was challenging to integrate with our code since it would often crash unexpectedly.

 
 

Introduction to industrial design

Form was envisioned to represent the fusion of nature and technology

Option 1

Con: The display won’t be visible from a distance - missed marketing opportunities.

Option 2

Con: The form appeared refined on paper, however on building the model it appeared too chunky.

Option 3

Sharp lines compliment the floating interface that can be viewed from further away.

 
 

Mycelium was selected as the primary material

It’s recycled and regrown rapidly. Additionally, studies suggest that it makes building materials fire-resistant, lighter and stronger.

Version 1

A basic massing model to share the concept and interface design.

Version 2

Criticized for not appearing as a trash can that would be used by children.

Version 3

Creates an illusion of Oscar rising from the trash can.

 
 

Trash level indicator

Intentionally indicated separately since the interface could highlight sponsored products.

A quick reference for the staff to understand when to empty the bin.

 
 

A sneak peak into the earlier wireframes

Generic messages that were later refined to be conversational with children

 
 

Future Scalability

Other types of trash - more characters

Marketing opportunities in the food and beverage industry

A web series on Netflix

Data analytics on the cloud

 
 

Reflections

Challenges faced and what I’ve learnt

Bottlenecks

Prototyping as a subject was super intimidating due to the requirement of coding and electronics - mediums that I’ve never worked with.

Often times our ideas would fail and we were forced to think of a new direction.

Learnings

Always dedicate twice the amount of time you may think is suitable for such work.

Failing early will build wisdom that will help in adapting to time constraints and limited resources.

 
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